Senior Software Engineer · XR, Spatial AI & HCI @ Google LLC
Eight years of research and engineering on how hands, eyes and bodies move through virtual space — shipped inside Google Maps, published at IEEE, patented at the USPTO.
I prototype, research, and build the interaction systems that connect digital information to physical environments.
At Google, my work is applied R&D and rapid prototyping across spatial computing for Google Maps: interaction models and core systems for AR Walking Navigation, Visual Calibrator, and Lens in Maps, integrating multimodal AI with 3D geospatial surfaces across Street View, Immersive View, and Live View.
Before this, I spent several years across research labs investigating human perception, interaction physics, and spatial kinematics — passive haptic retargeting and semi-natural VR locomotion at Texas A&M, markerless motion tracking at Walt Disney Imagineering R&D, autonomous UAV motion planning with CRASAR, and haptic emergency simulations at Nextgen Interactions.
If it is a hard, ambiguous problem that's worth solving, let's talk.